Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0
Author : Ernest Pazera
Publisher : Premier Press
Total Pages : 720
Release : 2001
ISBN 10 : 0761530894
ISBN 13 : 9780761530893
Language : EN, FR, DE, ES & NL


Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

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